"No Man's Sky" was largely anticipated in August past year, but as the game did not live up to the hype for many players, Hello Games received a lot of criticism, some even involved death threats as well as attempts to hack the website. Hello Games have already teased a more function co-op multiplayer in a future update and they are calling this integration of online multiplayer as the first step towards this direction.
As it turns out, Atlas Rises is much, much bigger than Murray initially let on.
No Man's Sky Update 1.3 brings a slew of content including multiplayer but, in a limited capacity. Today's patch notes say that Atlas Rises offers 30 hours of new story content, adding a new interdimensional race along with "a new context, quest system and branching narrative". The new update will double the lore and interactions of the existing game and allow players to discover the truth behind the Abandoned Building logs, the World of Glass, the Sentinels, the Redemption of the Gek, and the meaning of sixteen...
The variety and visual quality of each world has also been improved, ensuring that we'll come across more exotic planetary biomes on our adventures.
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Players near to each other will now be represented by mysterious floating orbs, which you can then explore alongside and communicate with over voice chat.
Hello Games wrote, "While interaction with others is now very limited, this is an important first step into the world of synchronous co-op in No Man's Sky". You can also easily revisit places you've left and, most notable of all, play with up to fifteen other players at once.
There's a lot more to this update, from new ship designs and UI updates to tweaks to space combat and the addition of terrain editing.
At roughly 1 am United Kingdom, a password protected page was put up on the No Man's Sky website containing the 1.3 Patch Notes. The update has already gone live on both PlayStation 4 and PC, so if you're a lapsed No Man's Sky veteran, be sure to give it a look.